Tag Archives: cooperation

Resident Evil 5


I wasn’t looking forward to play this game but I had a chance to play it and there wasn’t anything better around so I did. I have to admit that I haven’t seen any of the movies or played any of the games. I do intend to watch the movies but I had no intention to play the games.

I played most of the coop campaign with a friend and I the game looks really nice. The graphics look really smooth and the lighting in the game is really awesome. You really notice the light pouring over the characters in some of the landscapes. As you can expect from a Japanese developer, parts of the game are really over the top but I’m not saying that’s bad. Some of the melee attacks are really cool but I didn’t like the over the top one liners in the cut scenes. In my opinion when you have an over dramatic cut scene it does the opposite of making the situation dramatic, it makes it seem silly.

The one thing a game needs is good controls and this game doesn’t have it. I struggled turning around corners, it felt like I was lower than the lowest sensitivity and to my knowledge I couldn’t change it. I like the idea of picking things up around the map to aid you in your game but when I fighting off a horde of infected to change a weapon I had to go into my inventory and find a weapon that had ammo, in terms of seconds it doesn’t take long but when you compare that time to pressing ‘Y’ to change your weapon, it’s a huge difference.

I liked that the game was centred around team work with Sheva and some of the missions were cool, in that you couldn’t do it unless you were cooperating with your partner. One thing I expected to be cool was that there was no hip fire sights or reticle but a laser from your gun. That idea was really cool but when I played it seemed really hard for me to hit specific places on a body e.g. the head. I played this on coop so it was even harder when my portion of the screen was smaller. I mentioned ammo previously, throughout the whole time I played this game I was 80% of the time out of ammo. If you ask me, that’s ridiculous. You’re not playing the game to its full potential if you’re only using the horrific knife melee attack. The knife attack is probably the worst thing I’ve seen in a game for a while. When knifing you pull out your knife but you can’t move. Not only do you have no bullets for your guns but when you pull out your knife you stab enemies you have to stay in a stationary position and let the enemies come to you.

Now this is just my personal opinion and I don’t want it to affect this review, I’m not a huge fan of boss fights unless it’s something like Sonic fighting against Doctor Eggman, something fun like that. In a serious game I’m not a huge fan, it feels like the pace of the game has been intentionally slowed down so the bosses in the game feel more powerful when a good action game should consistently be fasts paced.

I know this review has been extremely negative but it’s just my take on the game. I’m probably not the best person to write about the series, that’s why I haven’t talked about the story too much. I haven’t watched any of the movies or played any past games so I don’t feel like I should comment on them. I’ll finish this off on a positive note, the enemies look amazing in this, the flying monsters and the creatures that come out of the infected look insane. That’s all I have to say.