Tag Archives: slow

Team Fortress: Soldier


When I first started out with the Soldier I didn’t enjoy it, I couldn’t get the rockets to hit anyone and I felt so slow. After a while and a little practise I came back to the Soldier and now the Soldier is one of my favourite classes. He is the second beefiest class and, just like every other class, has the potential to do massive damage. I’ve had some of my best matches with the Soldier, going on rampage and killing everyone I see.

Just like the Heavy, the Soldier is a great class to have a pocket medic with and to Übercharge. The Soldier has a wide range of launchers, some better than others in my opinion. My personal favourite at the moment is the Black Box. It generates 15 health for every hit you get on someone. The downside is that you get one less rocket. As long as you keep reloading you should be fine. Anyway, we’re not hear to talk about weapons, you can watch the Taking One for the Team Fortress 2 videos that I link in every Team Fortress 2 class post.

Lets get on to strategies. The soldier is an offensive class so it is great for rushing, creating and helping pushes and invading Engineer nests. What a Soldier isn’t so good at is capturing points. The rocket launchers explosive radius can be hazardous to your health and you can take a lot of unnecessary health. You could always take out your shotgun but sometimes that just isn’t good enough so try not to capture if you don’t have someone else that can help you out.

You are a slow class so you are very vulnerable to getting backstabbed by Spies. Turning around and firing a rocket can be a good way to take out a Spy quickly, it shouldn’t be too dangerous. Now on to something I am not very good at, rocket jumping. I can give an explanation but I couldn’t do it to save my life. The idea of rocket jumping is pretty self explanatory. Using your rocket to get your character to up to heights that couldn’t be achieved normally. To rocket jump you have to jump and shoot at the ground at the same time. To reach even further heights you crouch and jump and shoot a rocket. To change direction you can move, jump and rocket or you can angle the rocket away from yourself to minimise damage. I’m sure you can find a YouTube video describing and showing you that is a million times better than text.

One quick tip, the Equaliser is probably the best melee weapon because you can get away faster when you’re health is lower but only when you pull it out.

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Resident Evil 5


I wasn’t looking forward to play this game but I had a chance to play it and there wasn’t anything better around so I did. I have to admit that I haven’t seen any of the movies or played any of the games. I do intend to watch the movies but I had no intention to play the games.

I played most of the coop campaign with a friend and I the game looks really nice. The graphics look really smooth and the lighting in the game is really awesome. You really notice the light pouring over the characters in some of the landscapes. As you can expect from a Japanese developer, parts of the game are really over the top but I’m not saying that’s bad. Some of the melee attacks are really cool but I didn’t like the over the top one liners in the cut scenes. In my opinion when you have an over dramatic cut scene it does the opposite of making the situation dramatic, it makes it seem silly.

The one thing a game needs is good controls and this game doesn’t have it. I struggled turning around corners, it felt like I was lower than the lowest sensitivity and to my knowledge I couldn’t change it. I like the idea of picking things up around the map to aid you in your game but when I fighting off a horde of infected to change a weapon I had to go into my inventory and find a weapon that had ammo, in terms of seconds it doesn’t take long but when you compare that time to pressing ‘Y’ to change your weapon, it’s a huge difference.

I liked that the game was centred around team work with Sheva and some of the missions were cool, in that you couldn’t do it unless you were cooperating with your partner. One thing I expected to be cool was that there was no hip fire sights or reticle but a laser from your gun. That idea was really cool but when I played it seemed really hard for me to hit specific places on a body e.g. the head. I played this on coop so it was even harder when my portion of the screen was smaller. I mentioned ammo previously, throughout the whole time I played this game I was 80% of the time out of ammo. If you ask me, that’s ridiculous. You’re not playing the game to its full potential if you’re only using the horrific knife melee attack. The knife attack is probably the worst thing I’ve seen in a game for a while. When knifing you pull out your knife but you can’t move. Not only do you have no bullets for your guns but when you pull out your knife you stab enemies you have to stay in a stationary position and let the enemies come to you.

Now this is just my personal opinion and I don’t want it to affect this review, I’m not a huge fan of boss fights unless it’s something like Sonic fighting against Doctor Eggman, something fun like that. In a serious game I’m not a huge fan, it feels like the pace of the game has been intentionally slowed down so the bosses in the game feel more powerful when a good action game should consistently be fasts paced.

I know this review has been extremely negative but it’s just my take on the game. I’m probably not the best person to write about the series, that’s why I haven’t talked about the story too much. I haven’t watched any of the movies or played any past games so I don’t feel like I should comment on them. I’ll finish this off on a positive note, the enemies look amazing in this, the flying monsters and the creatures that come out of the infected look insane. That’s all I have to say.