Tag Archives: the

Team Fortress 2: Scout


The Scout is one of the hardest classes to master. In the right hands he can be a death machine and be a key part of a team. The scout runs very fast. This coupled with his shotgun which can only do extreme damage at close range make a great team. His pistol can be used at longer ranges when needed. The Scout captures points twice as fast, this makes killing a secondary task, the job of the Scout is to be on the objective at all times. This coupled with a Pyro would make a great objective couple.

The scout is also one of the weakest classes, at 125 Health he is very vulnerable to any hits he may take, especially if he gets hit by a crit, it’s very risky to go out and capture points. Use of different routes to flank the enemy will make you more successful in taking out enemies and then eventually capturing points. The Scout also has some good secondary items that replace the pistol, e.g. Milk will heal you and anyone that hits the enemy when they are drenched with the Milk. Crit-a-Cola gives your weapons crits for a limited time to cause some extra damage, maybe to help take down a Heavy. Bonk will make you invinsible for a short amount of time, the draw backs are that you cannot shoot, capture points or pick up intelligence. This can be useful for getting past sentries and enemies. Maybe not so much for CTF as engineers usually put their sentries in the intelligence room and by the time your Bonk runs out it’s probably too late.

In conclusion, as the Scout your primary goal is to capture points, attack weaker classes that you can take advantage of with your speed and double jump e.g. snipers and catching engineers out in the open without the protection of their sentries. If attacking other classes, flanking is the best option.


The Impossible Game


Posted Image

The Impossible Game isn’t impossible. I have watched videos of people completing it, sadly I haven’t completed it myself. When I first bought the game I spent the better part of 3 hours playing the game and over 400 attempts trying to complete the game. There was a lot of shouting and screaming but after a while I noticed that the thrill disappears eventually but it doesn’t make the game any less boring.

If you explained this game to someone who had never played it or heard of it they would say, ‘Oh, that sounds easy!’ Well it’s not, even though it’s not impossible it’s damn hard. The aim of the game is to complete the level by jumping over spikes and jumping on bouncy blocks to avoid falling into a pit. If… scratch that, when you die you are placed back at the beginning of the level. Easier said than done. The attempt counter at the top seems to make you play it more and more or maybe that’s just me…

The music in this game is incredible, I love the music in this game and it syncs with the game as you progress through the level. It starts off calm and once you get to the harder part of the level the music picks up. The song is called Fire Aura by Kid2Will and I downloaded it straight after playing it.

I was really surprised to find an actual good indie game on the Xbox Live Marketplace, most of them in my experience have restricted so much content that you just don’t if it’s worth buying or most indie games on the Marketplace are just plain bad, I pray for the day when Minecraft comes to console.


Assassin’s Creed, what’s next?


I completed the first Assassin’s Creed in 5 days, playing a couple of hours a day. I was hooked. The game was like nothing I had ever played before. Even though the fighting was simple, really simple, I still loved the action. Every assassination I did satisfied me, even though I was ending someone’s life. I would run around the cities just killing random guards because I could. Even though the first Assassin’s Creed was fun, it was really repetitive. Assassinating 9 different enemies, the only variation was how you gathered information on your target, and even that could have been the same if you wanted it to be. The AI wasn’t great either. Travelling to cities by horse was a nightmare, every time you come across a person they would chase after you. I was so relieved when I realised that I didn’t have to make the trip to each city again. The guards would always say the same thing, again and again.

The second Assassin’s Creed was insanely better than the first. It had actual variation in it’s gameplay, not just assassinating 9 people in the same way, you actually had missions to complete and the double hidden blades only made things better. The AI was a little better but I found out that you could was up to a group of 4 soldiers and poison each one and none of them would suspect a thing. Some of the missions really pissed me off, the flying machine mission annoyed me a lot. Every time I failed (and I failed a lot) the guard would scream “LOOK AT THE FLYING DEMON!” or something along those lines. One mission actually made me stop playing the game for several months. The mission in the fair where you had to race against another guy. After several months I picked the game up again and realised that it wasn’t that hard in the first place. The story line was much more complex than the first. Even after I finished the game I was still so confused.

The next Assassin’s Creed, Brotherhood, isn’t a part of the trilogy and contained the same characters. This one improved on the AI on the first and added in cool new features to the fighting. When I was playing the game I was hoping that this wasn’t the official third game. The one thing that was really cool was the ability to call in other members of the Brotherhood, helping you on your missions. One of the best things about your assassin’s was that you trained them. You chose what missions they went on and with each mission they gain experience points, making them a better assassin.  It doesn’t add to the story very much, it felt a little like an extension to the second game.Maybe that was the plan but it didn’t feel like it was worth the same amount of money as the second. An online was introduced into Assassin’s Creed, it is so much fun. At first I wasn’t sure how they would pull it off but they did and it is extremely fun, especially when you play with a friend. Instead of rushing, like in FPS’, it’s more about being patient and blending into the crowd around you.

I am extremely excited for the third Assassin’s Creed. It should be the best one yet. I have read that it will be about the assassin’s trying to stop the world coming to it’s demise in 2012 and their race against time to find the temples “built by those who came before”. This sounds like the game will be set in the fictional present, so no traditional assassins. Some people might not like the sound of that but if it’s anything like the second, it should be awesome.


The cake is a lie…


After I heard that Portal 2 would be released I realised that I needed to get off my ass and start playing, or get on my ass and start playing, who plays standing up? Anyway, I downloaded it for PC and got playing. I had two of my friends yapping in my ear over Xbox Live whilst I played it. Near the end of the game I realised that, that was a bad idea. At one point I got so frustrated I kicked them from the party, literally two seconds later I worked out the puzzle. The first time you play this game, I would recommend that you play it in a peaceful environment, you gotta concentrate.

I know this is an old game but I thought I’d review it, everyone still loves the game, especially because the sequel has been released. You are immediately dropped into the Aperture Science  testing facility, no cut scenes or anything, straight to the point. You first start off with a gun that can only shoot blue portals. I like how they ease you into the game yet drop you into it. The puzzles at the beginning aren’t immediately easy. Compared to the stuff you have to do at the end of the game, it’s easy but you still have to think about it. During the game I grew to hate the energy balls, things that bounce around the room and, like everything else can travel through portals. I would always end up placing a portal in the path of the energy ball and placing another one at another part of the room, every time the ball would travel through the portal and hit me. The game consists of 19 puzzles but it didn’t feel like it. I’m just remembering what I saw on the wall before I started each puzzle.

Portal is a really fun game but it would be empty without GLaDOS (Genetic Lifeform and Disk Operating System). Even though she is a horrible robot who promises me cake after every puzzle but actually wants to kill me, GLaDOS is still really funny, laugh out loud funny at some points. Portal is really short, if I wasn’t being distracted by food and my friends I probably would have completed the game in an hour. I thought the game was perfect length, probably because I suck at puzzle games, I’m more for shooting people in the face.

At some points I felt kinda lonely, running around the Aperture Science testing facilities with a portal gun, only hearing GLaDOS’ voice every so often. I’m really happy to hear that they’ve added a little sidekick, Wheatley. This will, without a doubt add to the game, not to mention that Wheatley is voiced by Stephen Merchant.

After playing the first Portal I have definitely become a fan and so far I haven’t come across a person who has played Portal and doesn’t like it. Hopefully I’ll stumble across Portal 2 and maybe, just maybe I’ll post a review of it.