Tag Archives: reach

Crysis 2


Finally I have my hands on this game! I instantly fell in love with this game. It was a something different! After years of playing COD and after a few weeks playing around with Halo: Reach I needed something different and Crysis 2 is a breath of fresh air.

The campaign is great. The story line is complimented with amazing graphics. Light pours over scenery like water over rocks in a waterfall. The music is amazing, getting Hans Zimmer in on the job was a good choice. The campaign plays a little like a Call of Duty campaign but more complex because of the nanosuit capabilities. Campaigns and singleplayer modes in video games are becoming less and less important as players are more interested in multiplayer and pwning noobs but the singleplayer is a must in this game, even if you don’t care about the plot you must play it just to see how amazing the world looks. In some parts of the singleplayer it can be a little ‘stop and go’. A lot of the times you are required to sneak around cloaked and with the restrictions of the nanosuit it requires you to stop for a second to recharge. I don’t think this is a bad thing because it adds to the suspense in some parts of the game, will you be caught or can you make it to the elevator?

The singleplayer may look amazing but I think people are more interested in the multiplayer. It’s nothing like anyone has seen before and I  must say, I’m hooked. The multiplayer is so good, for me, it may have surpassed the best multiplayer I’ve ever played. Sure you can count on Call of Duty to make a decent, reliable multiplayer that will last but what have they done different since they started making Call of Duty games, they haven’t taken a risk. Halo can make a decent multiplayer too, with loads of different game types but none have created a game like this. It’s a challenge to get good scores in this game, it’s not one of those games where you party up with ten people and chat and play, you have to be concentrated or you will fail. It’s not like Homefront which is a noob friendly game. The multiplayer has introduced some great things that could be used in others, dog tags. The dog tags are a great way to eradicate camping. You must walk over their dead body and pick up their dog tag (callsign in Call of Duty) to start your killstreak or dog tag streak. I call it that but I don’t think it’s the official term.

You won’t see ridiculous K/D in this game. The tops of the leader board are scores usually something like, 20 – 4. A lot of people say that beginners will have trouble starting out but I’ve got to say, I’ve had a lot of early success with this game. I don’t think it’s because I’m amazing at games but because over the past couple of months when I was drooling over this game, I watched countless videos on YouTube about Crysis 2. Tips, how to’s, commentaries etc. When I was watching those videos it was clear that the key to success in this game is how you use your nanosuit. A lot of people say, “I rush a lot in Call of Duty so I use armour the most,” this person will not be very successful in this game because he isn’t using his nanosuit to it’s full potential. To be good at this game you must use all aspects of your nanosuit well. I’ll be posting a tips article on Crysis 2 multiplayer.

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Team based or lone wolf?


I enjoy a good game of Call of Duty but I also enjoy a game of Battlefield or Halo. I enjoy these games for different reasons and everyone will have a different opinion. Call of Duty, even if you’re playing a team game, is a lone wolf game. Even in Team Deathmatch or Team Slayer, everyone is competing for the kills. The fact that there’s a kill limit really increases the competition. In Battlefield the games aren’t necessarily based on kills as it is a class based game. The multiplayer is split up into different classes that are meant to perform different tasks to benefit the team. By introducing tasks that don’t involve killing, the game turns into something a bit more sophisticated. By not even showing the amount of kills, assists, deaths and kill death ratio, it changes how the game is looked upon even more.

Halo may have games like Team Slayer and Lone Wolf game modes but there are more team based games that are actually team based. Doubles requires a lot of team work to effectively eliminate the other two enemies. In Halo: Reach, with the introduction to jet packs, sprint, evade, active camo and armour lock it creates even more team work, different people who are good at different things need to choose the best load out to achieve their goal. A sniper might choose a jet pack to get to high places or active camo. A player who likes to rush might choose sprint or evade or even armour lock. Halo and Battlefield and other games like Homefront (a game that I have no intention of playing) all have vehicles, something that Call of Duty STILL lacks in it’s gameplay. The use of vehicles creates a sense of team play, especially in Battlefield, one player in charge of something, the other in charge of another thing. Personally the best game that has mastered both of these things is Halo, it has the team work part in some game types and has other game types that suit solitary players but in the end I would take a game that takes team work and communication, like Battlefield, over Call of Duty. It forces you to communicate with other players and actually use a strategy and use your skills to complete the objective. I would love it if games started to meander to the team work side of gameplay but there will always be games like Call of Duty that live on, I can only dream that a team based game will be the next COD killer.