When I first started out with the Soldier I didn’t enjoy it, I couldn’t get the rockets to hit anyone and I felt so slow. After a while and a little practise I came back to the Soldier and now the Soldier is one of my favourite classes. He is the second beefiest class and, just like every other class, has the potential to do massive damage. I’ve had some of my best matches with the Soldier, going on rampage and killing everyone I see.
Just like the Heavy, the Soldier is a great class to have a pocket medic with and to Übercharge. The Soldier has a wide range of launchers, some better than others in my opinion. My personal favourite at the moment is the Black Box. It generates 15 health for every hit you get on someone. The downside is that you get one less rocket. As long as you keep reloading you should be fine. Anyway, we’re not hear to talk about weapons, you can watch the Taking One for the Team Fortress 2 videos that I link in every Team Fortress 2 class post.
Lets get on to strategies. The soldier is an offensive class so it is great for rushing, creating and helping pushes and invading Engineer nests. What a Soldier isn’t so good at is capturing points. The rocket launchers explosive radius can be hazardous to your health and you can take a lot of unnecessary health. You could always take out your shotgun but sometimes that just isn’t good enough so try not to capture if you don’t have someone else that can help you out.
You are a slow class so you are very vulnerable to getting backstabbed by Spies. Turning around and firing a rocket can be a good way to take out a Spy quickly, it shouldn’t be too dangerous. Now on to something I am not very good at, rocket jumping. I can give an explanation but I couldn’t do it to save my life. The idea of rocket jumping is pretty self explanatory. Using your rocket to get your character to up to heights that couldn’t be achieved normally. To rocket jump you have to jump and shoot at the ground at the same time. To reach even further heights you crouch and jump and shoot a rocket. To change direction you can move, jump and rocket or you can angle the rocket away from yourself to minimise damage. I’m sure you can find a YouTube video describing and showing you that is a million times better than text.
One quick tip, the Equaliser is probably the best melee weapon because you can get away faster when you’re health is lower but only when you pull it out.
My first Call of Duty game was World at War so I started when COD still ran with basic 3, 5 and 7 killstreaks. When MW2 if you sucked nut sack you were left watching kill cams over and over and over again. I wasn’t that great on World at War, I had mixed results in MW2 and I only started to get mostly consistent scores in Black Ops. MW2 was the beginning of the killstreaks, Infinity Ward finally released the potential of the real gamers in the community by allowing them to get killstreaks up to 25 kills. I was very inconsistent in MW2 so I pretty much ran the whole time with 3, 5 and 7. When Black Ops came out the made it so you couldn’t unlock killstreaks with other killstreaks e.g. you couldn’t use your Predator Missile to get a double and unlock your Harrier Strike. Personally I really like the new system, you can only unlock killstreaks with your gun, grenades, melee and equipment. It’s a lot more fair and it doesn’t create ridiculous amounts of death and destruction.
Black Ops might be the most balanced Call of Duty so far but it does have its slight problems. The randomised scoped shots with a sniper is extremely annoying and I don’t even quick scope. If you don’t know what that is, Treyarch made it so for a small amount of time when you first scope in your shot could go anywhere in the hip fire sights to bypass quick scoping. In my opinion they’ve made it more unrealistic. One thing that everyone hates, except for the douches who do this is, stacking up RC-XDs then spamming them, one after the other. I recently had a match where I got killed by the same guy with both his RC-XDs in a row. You’re pretty much guaranteed to get a kill with an RC-XD, maybe 80-90% of the time. Everyone has the period where you use RC-XDs and I pretty much got a kill with nearly every RC-XD I had. Obviously I came to my senses and put 8, 9 and 11 on. I hate RC-XDs and I know people are going to use them, especially low level players but it really annoys me when a prestige 15 player stacks up remote controlled cars filled with explosives and obliterates me on an 8 killstreak. With Hardline all a noob needs to do is get 2 kills! 2 kills! And for bad player who most likely isn’t getting high killstreaks and dying a lot is going to stack up loads of them and just mess the other team up!
Treyarch have done a pretty good job at making the game balanced and fair but if you can spam something so much it makes the player consider stopping playing the game then there is a serious problem. Make RC-XDs like a 5 killstreak or something! At least the stacking will stop a little bit. All I wish for in MW3 is that they keep the balanced game and increase the amount of killstreaks, if I’m having a good day I’ll get blackbird, chopper and dogs in most of my matches. I don’t usually go higher than a 15 killstreak but it would be nice to have the option. I hope Infinity Ward don’t go over the top with the killstreaks like in MW2, not only do they need to keep gun damage balanced but they need to keep the killstreaks balanced, in MW2 you could have Harriers and Pave Low absolutely raping everyone on the server. Another huge thing I would like to see is killstreaks only by weapons etc. If not it’s going to be death and destruction and that can be fun but not when it goes over the top. Keeping the COD currency would be nice, that was widely accepted in Black Ops and I would be pretty pissed off if it were to disappear. More guns would always be nice, especially submachine guns. Maybe it’s just me but most of the subs in Black Ops aren’t that great, the best are probably, AK47u, Mac 11, MPL, PM63 and the Kiparis, there are other good ones but those ones are the ones that are the most consistent for me.
Battlefield 3 will most likely blow MW3 out of the water because all CODs are the same even if MW3 learns from past mistakes. As long as they keep it balanced and fair and try not to underestimate killstreaks to avoid stacking and spamming then it’ll be a better version of the same game they’ve been making for the past 10 years or so.