Tag Archives: class

Team Fortress 2: Pyro


The Pyro is one of the best starter classes. The flamethrower can kill relatively easily. It is often said that the mantra of the Pyro is W+M1, which is so true. A newcomer to Team Fortress 2 can do alright with the Pyro with no strategy but with a strategy, the Pyro can be an essential class to any team.

So, down to the meat of the Pyro. His or her, we’re not sure unless there has been some news that I don’t know about, if so comment! His or her main strategy is, ambush. The Pyro’s flamethrower doesn’t have very good range yet it is very powerful. Using flanking routes, a little bit like the Scout can benefit your team immensely. Especially if you have the Backburner which gives you 100% crits if you flame your enemies back, it is extremely important to attack from behind, especially if you need to take down a Heavy.

A more supportive strategy is called spy checking. This is very important when protecting the objective or your Engineers nest. Spy checking involves you puffing or full on flaming your flamethrower in areas that are vulnerable to your team, for example a capture point, the intelligence in CTF, an Engineers nest or even spy checking around a Heavy and his pocket Medic to make sure they don’t get killed when making an important push.

These tips are more for fighting against other players and helping your team mates with your compression blast. The compression blast is a blast of compressed air that can either push enemies back, reflect rockets and other projectiles and extinguish team mates that are on fire. Pushing your enemies back can be extremely helpful, even if you die it’ll give time for other team mates to push the enemies back even more. It is most effective if you push a Medic away from his Heavy. The Backburner uses a lot of fuel when using the compression blast so use it wisely. Extinguishing your team mates is extremely important. I can’t even count the times I have ran circles around a Pyro to try and get his attention to put me out and I die. Extinguish team mates, it makes you more useful and you get points for it.

One last tip, if you are going head to head against a Pyro, keep your distance and get out your shotgun, unless attacking from behind and you have the Backburner or if you catch him off guard, burn him up. It is harder to burn a Pyro because of his/her protective suit.

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Team Fortress 2


I have recently been getting into more PC games, partially so I could play with friends and partially because every game developer decided to release their games all at the same time at the end of the year. Anyway, I upgraded my piece of crap computer to a better one, not exceptionally good but pretty good to do what I need it to do, I’m not a PC gamer so I’m not going to shed out ridiculous amounts of money on a computer.

My friend told me that I must get Team Fortress 2 because it’s ‘amazing’. I remember seeing this title in a store a long time ago, probably when it just came out and I thought it looked pretty damn awesome but I never played it until a few weeks ago, and I have to say this is  one of the best multiplayer experiences I have ever had. Team Fortress 2 is so much fun despite the high learning curve of each class.

I love the way this game looks. I have never seen a game that looks cartoony and fun yet so amazing and hard. Most of the classes actually take skill to master unlike in COD when anyone can have at least a small amount of success. If you’re one of those douche bags who run around with Ghost, Second Chance and a noob tube then this game might not be for you.

Each class is made up of a primary weapon, a secondary weapon and a melee weapon, some classes have more things, the Engineer has another two spots to create and demolish buildings and the Spy has an extra slot for disguises. Each class is different in it’s own way, they all wield their own weapons. The Soldier has a rocket launcher, shotgun and a shovel, the Scout has a Scattergun (shotgun), a pistol and a baseball bat, the Pyro has a flamethrower, a shotgun and a fire axe, the Demoman has a grenade launcher, don’t worry, it’s not like the noob tubes in Call of Duty, the grenades don’t explode on impact unless they hit someone, a sticky bomb launcher which can be detonated at anytime and a whiskey bottle, the Heavy has a mini gun, a shotgun and his fists, the Engineer has a shotgun, a pistol, a wrench, a PDA to create buildings and another to demolish. The Medic has a syringe gun, a medigun which heals people and a saw. The Sniper has a sniper rifle, a sub machine gun and a sword. Finally, the Spy has a revolver, a sapper which destroys buildings, a knife to backstab and finally a book of disguises.

These are all the vanilla loadouts of the classes, these slots can be change to different weapons, e.g. the Scout can change his secondary to a jar of milk or different energy drinks, the Demoman can have a range of different swords. There are a lot of items that I’m not going to go into because it would take forever.

Even though there is a learning curve on this game, there is a class for everyone. My favourites are the Scout and the Soldier. The Scout is definitely one of the hardest to master along with the Spy. The easiest is the Pyro, you’ll often hear people say W+M1, the mantra of the Pyro. If you play this game you’ll understand.

One thing I love about this game is that it is so balanced, there is nothing in this game that I’ve really gotten worked up about or that’s made me rage quit, in fact, I don’t think I’ve ever raged quitted from this game. I have shouted at my monitor because of Spies killing me a lot but then I stop and realise that the Spy class is really hard and either they are too good or I’m not playing right. Obviously Jesus made a really good comment on this game, ‘The moment you start making your vanilla weapons looks bad is the moment you have an unbalanced game.’ This is so true and Team Fortress 2 doesn’t fall into the unbalanced category. I still use the vanilla Scattergun for the Scout, I used the vanilla rocket launcher for the Solider for a long time, I use the vanilla syringe and medigun for the medic.

This game was recently made F2P, you may be called a F2P noob when you start, somehow I didn’t. A lot of people complained that they bought the game the day before it went F2P but to be honest, it’s worth the $10 or £10 or €10. There are a bunch of benefits to upgrading to a premium account, you can trade with other players, get more inventory space, that was the big one for me. I went into the store and found a cheap item that I wanted and bought it, it cost me 74 cents to upgrade my account. I have hardly covered anything in this article, maybe I’ll do another one on each class, discussing strategies and ways to play each class. There’s no reason not to try out this game, it’s free!


Team based or lone wolf?


I enjoy a good game of Call of Duty but I also enjoy a game of Battlefield or Halo. I enjoy these games for different reasons and everyone will have a different opinion. Call of Duty, even if you’re playing a team game, is a lone wolf game. Even in Team Deathmatch or Team Slayer, everyone is competing for the kills. The fact that there’s a kill limit really increases the competition. In Battlefield the games aren’t necessarily based on kills as it is a class based game. The multiplayer is split up into different classes that are meant to perform different tasks to benefit the team. By introducing tasks that don’t involve killing, the game turns into something a bit more sophisticated. By not even showing the amount of kills, assists, deaths and kill death ratio, it changes how the game is looked upon even more.

Halo may have games like Team Slayer and Lone Wolf game modes but there are more team based games that are actually team based. Doubles requires a lot of team work to effectively eliminate the other two enemies. In Halo: Reach, with the introduction to jet packs, sprint, evade, active camo and armour lock it creates even more team work, different people who are good at different things need to choose the best load out to achieve their goal. A sniper might choose a jet pack to get to high places or active camo. A player who likes to rush might choose sprint or evade or even armour lock. Halo and Battlefield and other games like Homefront (a game that I have no intention of playing) all have vehicles, something that Call of Duty STILL lacks in it’s gameplay. The use of vehicles creates a sense of team play, especially in Battlefield, one player in charge of something, the other in charge of another thing. Personally the best game that has mastered both of these things is Halo, it has the team work part in some game types and has other game types that suit solitary players but in the end I would take a game that takes team work and communication, like Battlefield, over Call of Duty. It forces you to communicate with other players and actually use a strategy and use your skills to complete the objective. I would love it if games started to meander to the team work side of gameplay but there will always be games like Call of Duty that live on, I can only dream that a team based game will be the next COD killer.